/******************************************************************** File: brickbreak.h Author: Dana Vrajitoru Project: A simple 2D animation program based on the Breakout game. Last updated: February 6, 2017. The interface of the program, keeping all the objects together and definisng their interaction. ********************************************************************/ #ifndef BRICKBREAK_H #define BRICKBREAK_H // Draws all the objects in the scene void draw(); // Moves all the objects in the scene void move(); void key(unsigned char key, int x, int y); void spkey(int key, int x, int y); // Resets all the objects to their initial positions. void resetObj(); // Application parameters void myinit(); // Initialize the window and the GUI callbacks void initWindowGui(); // To be called whenever the window is resized. void myResize(int w, int h); #endif