#ifndef TRACKBALL_H #define TRACKBALL_H // To be called from the display to apply the rotation defined by the // trackball. void applyRotation(); // Continues to spin the object if it has to. To be used as the iddle // function. The applyRotation is calling it too. void spinObject(); // To be called when the user click a mouse button. void mouseButton(int button, int state, int x, int y); // To be called when the mouse is moving. void mouseMotion(int x, int y); #endif