/****************************************************************************** * FILE: table.h * The functions that handle the game table. * * Author: Dana Vrajitoru, IUSB * Class: C481 B581 Computer Graphics ******************************************************************************/ #ifndef TABLE_H #define TABLE_H const int T_WIDTH = 14, T_HEIGHT = 21; const int C_WIDTH = 10, C_HEIGHT = 10; enum Cell_type {space_cell, brick_cell, wall_cell}; typedef Cell_type Table_type[T_WIDTH][T_HEIGHT]; // Makes an empty table with walls all around. void Make_empty_table(Table_type table, int width=T_WIDTH, int height=T_HEIGHT); #endif