/****************************************************************************** * FILE: draw.h * Drawing functions. * * Author: Dana Vrajitoru, IUSB * Class: C481 B581 Computer Graphics ******************************************************************************/ #ifndef DRAW_H #define DRAW_H #include "tetris_brick.h" // Redraws the entire window. void Draw(GtkWidget *area); // Initializes the data in the pixmaps void Init_pixmaps(GtkWidget *widget); // Initialize the graphical context based on the drawing area. void Init_gc(GtkWidget *area); // A test function for the various pixmaps. void Test_pixmaps(GtkWidget *area); // Draws the table on the main pixmap. void Draw_table(Table_type table, int width=T_WIDTH, int height=T_HEIGHT); // Draws a rectangle of the given color, with a lighter border on top // and a darker border at the bottom. void Draw_rect_border(GdkPixmap *pixmap, GdkColor color, int width=C_WIDTH, int height=C_HEIGHT); // Draws a white rectangle. void Draw_space(GdkPixmap *pixmap, int width=C_WIDTH, int height=C_HEIGHT); // Draws spaces over a tetris brick on the main pixmap. void Erase_brick(Tetris_brick &the_brick, int old_x, int old_y); // Draws the brick at the position stored in the object itself. void Draw_brick(Tetris_brick &the_brick); #endif