ActionScript
More about ActionScript
Variables - Types
Control Structures
if (x == "food")
{
Eat(x);
}
else
{
dontEat(x);
}
for (i=0; i<7; i++)
{
if (found == false)
{
gameover = false;
}
}
while (!gameover)
{
play();
}
Functions
function displayArea (width, height)
{
trace(width * height);
return width*height;
}
Events
on (release)
{
if (words._visible == true)
{
setProperty(words, _visible, false);
}
else
{
setProperty(words, _visible, true);
}
}
ActionScript 3.0 Classes
var skySprite:Sprite = new Sprite(); var tile:BitmapData=new SkyBg(550, 700); skySprite.graphics.drawRect(0, 0, tile.width, tile.height); var scrollTimer:Timer=new Timer(5); scrollTimer.addEventListener(TimerEvent.TIMER, scrollLayers); scrollTimer.start();
User-Defined Classes
Class Properties